The Witcher 3 Review

For role-playing game fans it’s only once in a blue moon a title comes along that’s so engrossing you’ll willingly surrender not just a little bit of time to play it, but days and weeks of your life. The Witcher 3: Wild Hunt is a prime example; a captivating game that, for our money, is the best RPG since Skyrim.

But, if anything, it’s a little bit more grown-up than that 2011 Bethesda epic. There’s a lot more f-ing and blinding for starters, the occasional c-bomb included. And much more blood. Oh, and let’s not forget the smattering of nudity. Yep, Witcher 3’s adult themes are quickly established from the moment the camera lingers on a bare derrière mere minutes into the game. Yet – and despite that reading like an apparent Hollywood “sex, blood, swearing, – buy, buy, buy!” kind of campaign – it’s not gratuitous, rather more representative of a believable world. Y’know, one where mages and magic are normality.

It’s also a timely release. With millions of Game of Thrones fans the world over, there are inevitable comparisons – c’mon, even Charles Dance, voice of Tywin Lannister in Game of Thrones, voices Emperor Emhyr var Emreis here – despite Andrzej Sapkowski’s short stories preceding those of George RR Martin.

But whether you’re an existing fan, a newcomer, or someone who’s looking to replay the game on Nintendo Switch (that’s why we’re updating this review), the swordplay, magic, monsters and fire gods certainly make for damn good entertainment. So, attention grabbed, nipples acknowledged, we’ve spent dozens of hours delving into The Witcher 3: Wild Hunt’s world, exploring its decision-based storyline, side missions, and sprawling landscapes.

For

  • Giant world to explore
  • Hundreds of hours of engrossing gameplay
  • Deep upgrade/alchemy/crafting systems
  • Engaging characters and cutscenes
  • Gorgeous visuals and great sound
  • Difficulty levels to cater for all

Against

  • Camera during fights can be irksome
  • Clunky horse control
  • Some pop-up issues (for weather
  • Lighting and characters)
  • Distance for fast-travel and repairs can feel excessive
  • Re-use of some character faces
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